Abstract:
The purposes of this research were as follows: 1) to develop a mobile application model based on game-based learning using the concept of Thai music soft power to enhance musical skills and aesthetics for secondary school students; 2) to investigate the effects of using this mobile application model. The sample group for evaluating the appropriateness of the mobile application model consisted of 3 experts in educational technology and communication, and 2 experts in music education. The experimental group comprised 35 Mathayom 2 (Grade 8) students. The research instruments included an evaluation form for the appropriateness of the mobile application model, a musical skills and aesthetics assessment, and a self-assessment form for measuring students' musical aesthetics. Data analysis was conducted using percentage, mean, standard deviation, dependent t-test, and correlation analysis to examine the relationship between students' musical skills and aesthetics.The results of the study showed that 1) the components of the mobile application model included game-based learning management, the concept of Thai music soft power, musical skills and aesthetics, and the mobile application model itself; 2) the effects of using the mobile application model revealed that the average scores for students' musical skills and aesthetics after the experiment were significantly higher than the pre-test scores at the 0.01 level. The average self-assessment scores for students' musical aesthetics after the experiment were significantly higher than before, at the 0.01 level.