Augmented reality game activities on mathematics: addition and subtraction operations up to one hundred thousand for primary 5 (grade 5) students with learning disabilities
Abstract:
The objectives of this research were:1) to determine the effectiveness of augmented reality game activities on Mathematics for Primary 5 (Grade 5) students with learning disabilities, 2) to compare learning outcomes before and after using augmented reality games and 3) to evaluate the satisfaction of students with learning disabilities.
The samples comprised 10 students with learning disabilities from Wat Pathum Nayok school under the supervision of the Primary Educational Service Area Office 2, Pathum Thani Province, using a purposive sampling technique. The research instruments used in this study were augmented reality game activities on Mathematics on addition and subtraction of numbers up to a hundred thousand for students with learning disabilities, pretest-posttest, and a questionnaire. The statistics used to analyze data were percentage, mean, and standard deviation. The t-test for the Wilcoxon signed-rank test for the single sample critical value for W with a two-tailed alpha was .05.
The research results indicated that augmented reality game activities on mathematics, specifically addition and subtraction of numbers up to a hundred thousand, were effective for students with learning disabilities, as evidenced by the results of E1/E2 at 82.40/81.33. Following participation in augmented reality game activities, learning outcomes showed a marked improvement compared to pre-learning levels. Prior to engaging in the activities, the mean score was 8.80 with a standard deviation of 2.33. The t-test conducted between pre and post-learning stages yielded a value of 20.68, demonstrating a statistically significant difference at the .05 level. Notably, scores exhibited a significant disparity at the .05 level concerning the augmented reality game activity in mathematics, emphasizing its impact on student performance. Furthermore, students with learning disabilities expressed high levels of satisfaction with the augmented reality game activities for addition and subtraction operations, averaging at 4.51.