Wenqin He. Research on the continued consumption intention of virtual products in mobile games : taking 'honor of kings' as an example. Master's Degree(Business Management). Rangsit University. Rangsit University Library. : Rangsit University, 2024.
Research on the continued consumption intention of virtual products in mobile games : taking 'honor of kings' as an example
Abstract:
In recent years, as the player growth bonus in the mobile gaming market has
diminished, the continuous consumption behavior of gamers has become critical in
determining the future development of the market,making research in this area of
significant academic and commercial value. Based on this, this paper focuses on the
factors that influence the continuous consumption intentions of virtual products within
mobile games, using the representative game "Honor of Kings"as a case study.
Data from 372 valid questionnaires collected online were analyzed using
structural equation modeling.The results show that: 1) the expectation confrmation of
social and achievement needs,as well as perceived usefulness,positively influence the
satisfaction of mobile game players with purchasing virual products; 2) the
expectation confirmation of personal needs does not affect satisfaction; 3) perceived
usefulness and satisfaction positively influence the continuous purchase intentions of
virtual goods by mobile game players.