The effects of virtual reality-choice theory program on self-control and online game addiction among students diagnosed with risk of online game addiction
Abstract:
This quasi-experimental research aims to examine the impact of the integrated program based on choice theory and virtual reality on self-control and online game addiction among students diagnosed with online risk game addition. The samples were the 10-12 years old students who had diagnosed with online risk game addition and voluntarily participated in the trial. A total of 32 participants were randomly divided into the experimental group and the control group. Each group composed of 16 students. There were 3 research instruments, such as 1) the integrated program based on choice theory and virtual reality for enhancing self-control and decreasing online game addiction (CVRP), which was designed by the researcher. The CVRP composed of 8 sessions of the psychological and brain training activities, each lasting 50 minutes, conducted twice a week for 3 weeks. 2) Brief Scale of Self-Control (BSCS), and 3) Game addiction screening test (GAST). There were 3 phases; the pretest, posttest and 2 weeks follow-up. The experimental group received a CVRP. The control group received regular instruction from the school. Data analysis employed Repeated-measures analysis of variance: One between-subject variable and one within-subject variable. Pairwise mean comparisons were conducted using the Bonferroni method. The results found that 1. The experimental group had higher self-control after the experiment and the follow-up period than before the experiment. and higher than the control group statistically significant at the .05 level. 2. The experimental group had lower online game addiction after the experiment and the follow-up period than before the experiment. and higher than the control group statistically significant at the .05 level