Abstract:
The aim of these research were: 1) create experiential learning media. According to the 5Es learning process, Computer and Information Technology for Careers course. according to the competency base 2) find the quality of the experiential learning media developed 3) compare the academic achievement of students before and after studying with experiential learning media and 4) evaluating the course competencies of students who study with experiential learning media. by learning media experiential According to the 5Es learning process, Computer and Information Technology for Careers course. According to this competency base Developed according to the ADDIE Model with the Adobe suite and using Google Sites tools for content management. The sample groups in the research are as follows: 1) 7 experts with computer experience and 2) Vocational Certificate students, Year 1, Semester 2, Academic Year 2023, Saraburi Vocational College. Number of students: 30 people. The results of the research found that experiential learning media On the learning management website, there are 6 quality sections of experiential media. Overall, it is at the highest level. The results of comparing the academic achievement of students after studying are higher than before studying. Statistically significant at the .05 level and results of student competency assessment. Computer and information courses for careers Overall, it is at a high level