Development of local wisdom resource-based learning model with cloud technology in gamification environment to develop community information literacy and engagement of undergraduate students
Abstract:
The objectives of this research were 1) to investigate the state and needs of undergraduate students and experts opinions 2) to develop the local wisdom resource-based learning model with cloud technology in gamification environment 3) to try out the local wisdom resource-based learning model with cloud technology in gamification environment 4) to propose the local wisdom resource-based learning model with cloud technology in gamification environment. The sample for investigating the state and needs consisted of 508 undergraduate students and 7 experts. The research instruments used are 1) Needs assessment survey and 2) expert interview form. The sample in the develop modle consisted of 33 undergraduate students and 10 experts. The research instruments used are 1) the local wisdom resource-based learning model with cloud technology in gamification environment web, 2) lesson plan of the local wisdom resource-based learning model with cloud technology in gamification environment, 3) community information literacy measurement, 4) community information literacy rubric, 5) self-assessment form for learning engagement, 6) learning engagement rubric and 7) questionnaire for satisfaction. The data were analyzed by using frequency, mean, standard deviation, t-test and one-way Repeated Measure ANOVA. The results indicate that:The developed model had 5 components: 1) learning activities based on local wisdom learning resources, 2) cloud technology tools, 3) gamification learning environment, 4) learning resources for local wisdom and 5) measurement and evaluation; which consisted of 6 steps as follows: 1) set a guideline and plan in learning from classroom to community, 2) study and survey local wisdom learning resources, 3) discuss and share the findings and reflect knowledge obtained from communities and local wisdom, 4) make pieces of work from local wisdom learning resources, 5) present pieces of work and summarize learning outcomes and 6) reflective practice.The result from try-out the model showed that 1) the mean score of community information literacy from community information literacy measurement form after the experiment was statistically significantly higher than before the experiment at .05, 2) the one-way repeated analysis of variance found that the mean score of community information literacy in each study was statistically significantly higher at .05, 3) the mean score of learning engagement from the self-assessment form after the experiment was statistically significantly higher than before the experiment at .05, and 4) the one-way repeated analysis of variance found that the mean score of learning engagement in each study was statistically significantly higher at .05