Abstract:
This research aimed to 1) develop learning activity packages based on the concept of STEAM Education for the efficiency values 80/80 2) compare student achievement before and after learning by learning activity packages and 3) 3) study the problem-solving abilities of the students. The samples were 3-4 year Early Childhood children in the Child Development Center under the Local Administrative Organizations in Nakham SubDistrict, Si Mueang Mai District, Ubon Ratchathani Province, who received by Simple Random Sampling that consisted of Early Childhood Children in First semester of the academic year 2019.The instruments were 12 learning activity package 12 hour learning and 20 items. The data were analyzed by using mean, standard deviation and percentage.
The research were as follows:
1. The learning activity package based on STEAM Education the effectiveness value at 84.80/82.75 ,Which met the criteria of (80/80).
2. Student achievement after learning were higher than before learning with the significant level at .05.
3. The students problem-solving abilities were at a higher level with the score of
81.06 percent.