Abstract:
The objectives of this research were 1) to investigate the exposure to e-sports news and information, attitudes towards e-sports, perspectives on being an e-sports sponsor, and brand recognition of online gamers, 2) to examine the relationship of the exposure to e-sports news, attitudes towards e-sports, perspectives on being an e-sports sponsor, and brand recognition of online gamers, and 3) to study the variables which are able to predict brand recognition of online gamers. The samples of this study were 400 online gamers. The questionnaire was used to collect data. The results of this research revealed that the exposure to e-sport news and information was at a high level; the attitudes towards e-sports was at the highest level; the level of agreement towards being an e-sports sponsor was also highest; and the brand recognition was at a high level. In addition, the results indicated that the sponsorship though the communication channels was the most crucial, followed by the sponsorship for e-sports athletes. Furthermore, the exposure to e-sports news and information, attitudes towards e-sports, and perspectives on being an e-sport sponsor were found to have an influence on the brand recognition with statistical significance. In addition, the exposure to e-sports news and information as well as the perspectives on being an e-sports sponsor could be used to form an equation which could predict the brand recognition with statistical significance. They exhibited a linear relationship and could explain a high variability at 69.1 percent