Abstract:
This research was aimed to study the effects of STEAM education approach on scientific creative thinking and science learning achievement in DNA technology. This research was a quasi-experimental research conducting one group pre-test post-test design experiment. The sample consisted of 40 students of 10th grade in the 1st semester of the 2020 academic year at Banglamung school in Chonburi province selected by cluster random sampling method. The research instruments were STEAM education lesson plan, scientific creative thinking test and science achievement test in DNA technology. The data were analyzed by mean, percentage, standard deviation, and t-test. The research results were that; 1. The posttest score of scientific creativity after learning by STEAM education was higher than pretest scores with statistical significant at .05. 2. The posttest score of science achievement after learning by STEAM education was higher than pretest scores and higher than the criteria of 60%.