Organization :
Department of Nutrition and Dietetics, Faculty of Science and Technology, Valaya Alongkorn Rajabhat University under the Royal Patronage
Organization :
Department of Nutrition and Dietetics, Faculty of Science and Technology, Valaya Alongkorn Rajabhat University under the Royal Patronage
Organization :
Department of Nutrition and Dietetics, Faculty of Science and Technology, Valaya Alongkorn Rajabhat University under the Royal Patronage
Abstract:
This Quasi-experimental Research aimed to investigate the effects of activities to promote nutrition education by game-based learning in senior elementary school students with over-nutrition. Forty-seven senior elementary school students with over-nutrition aged 9-12 years old were purposively selected from Wankru 2502 school for the experimental. The instrument of the study included an experiment program as game-based learning developed from nutrition assessment, 3A health behavior and pretest-posttest. Results revealed that after the activity that the student attended games based on nutrition assessment, most of them were overweight (80.9 %) and over 50% of total subjects consumed food frequency related over-nutrition such as snacks, sugar-sweetened beverages, and fast food 3-4 times per week. After nutrition education by game-based learning was provided for the student, they knew vegetables and fruits as the type of healthy food represented by a game score that was 8.5 score. In addition, the student separated food items related to weight gain. Before and after the student joint game-based learning program, they answered the question of food item related weight gain was 100%. Promoting nutrition education by game-based learning by letting learners act, participate in discussions, practice skills and communicate increased the learning outcomes, especially the knowledge for separated food item related weight gain.