Abstract:
The objectivesof this research were (i) to develop VISUO virtual reality
program for enhancing executive function in students with ADHD, (ii) to develop the
Behavior Rating Inventory of Executive Function: Thai version, and (iii) to investigate the
effect of using VISUO virtual reality program in students with ADHD by comparing the
results within groups (before and after training) and comparing the results among
the VISUO-trained experimental group, the video game-trained experimental group,
and control group. The sample was 90 students with ADHD aged between 8-10 years
studying at ChachoengsaoPanyanukul School, Chachoengsao Province during the 1
st
semester, academic year 2018. Research instruments included the VISUO virtual reality
program, and the Behavior Rating Inventory of Executive Function: Thai version. Data
were described and analyzed by using descriptive statistics, MANOVA and Effect size.
The results showed that:
1. The VISUO virtual reality program achieved the several procedures of
testing psychometrics property of program. The results from a pilot study and finding
the consensus from the experts indicated that the developed program was very
appropriate for use (S-CVI = 0.95, M = 4.44, SD = 0.13).
2. The Behavior Rating Inventory of Executive Function: Thai version for
students with ADHD had two forms, that is, the parent form contains 63 items. The
item-content validity index was greater than .78 and the overall content validity index
was .92. The item discrimination index was greater than .20 and the reliability
coefficient was .91. For teacher form, this form contains 63 items. The item-content
validity index was .78 and the overall content validity was .94. The item discrimination
index was greater than .20 and the reliability coefficient was .93.
3. The effects of enhancing executive function in students with ADHD by
VISUO virtual reality program demonstrated that the VISUO-trained experimental group
had better scores on inhibition, shifting, and emotional control than the scores from
the video game-trained experimental and control groups for both forms.