DEVELOPMENT OF AN INSTRUCTIONAL MODEL IN GAMIFIED LEARNING ENVIRONMENT WITH DESIGN-BASED LEARNING AND VISUAL TOOLS TO ENHANCE VISUAL LITERACY AND ACHIEVEMENT MOTIVATION FOR UNDERGRADUATE STUDENTS
Abstract:
The purposes of this research were 1) to analyze need assessment 2) develop an instructional model in gamified learning environment with design-based learning and visual tools and 3) to try out gamified learning environment with design-based learning and visual tools and (3) to propose gamified learning environment with design-based learning and visual tools to enhance visual literacy and achievement motivation for undergraduate students. The subjects in model development consisted of 28 experts including 14 educational technology experts, 8 visual experts and 6 educational psychology experts. The subjects in model experiment are 68 undergraduate students. The research instruments consisted of an expert interview form, a model evaluation form, a gamified learning environment website, and a lesson plan. The data gathering instruments consisted of a visual literacy test, a students visual literacy scoring rubric, an achievement motivation test, and students satisfaction towards the model test questionnaire. The data were analyzed by using mean, standard deviation, t-test and correlation. The research results indicated that: The developed model consisted of eight components as follows: 1) gamified learning environment 2) Visual tools, 3) Information Resource, 4) Teacher, 5) Students 6) Learning Courseware 7) Communications and 8) Evaluation. Steps of an instructional model in gamified learning environment with design-based learning and visual tools consisted of eight steps as follows: 1) Educate, 2) Challenge, 3) Inspire, 4) Collect, 5) Draft, 6) Design, 7) Display, and 8) Evaluate. The experimental result indicated that the subjects had visual literacy and achievement motivation post-test mean scores higher than pre-test mean scores at .05 level of significance. There was a significant relationship between achievement motivation and visual literacy (p<0.05), the correlation coefficient was in the medium level (0.48).