Abstract:
The purpose of this research to introduce an instructional design model to development of an instructional learning object for tablet using game-based learning with scaffolding to enhance mathematic concepts for mathematic learning disability students. The samples were 545 special education teachers at provincial centers and 12 experts. The sample group designed their own teaching model in their main subject under the model developed and provided by this research study. The samples from the research are 6 instructors under the municipal school, Ayutthaya. Then, the developed model was trial with 19 six grade students for the period of 2 months. The hypothesis was tested by Percentage. The data was analyzed using means and standard deviation. Finally, the teaching model was approved by the 5 experts. The research findings were as follows: 1. the instructional design model used to design instructional learning object consists of 4 components: (1) persons, (2) learning disability, (3) game design, and (4) technology. The model consists of 7 steps including: (1) evaluating feasibility, (2) analyzing, (3) Identifying objectives, (4) Designing, (5) developing, (6) and, (7) evaluating 2. The learners in learning object design model for tablet using game-based learning have a higher score in post-test comparing to pre-test. 3. The experts share opinions that the instructional design model to development of an instructional learning object design for tablet using game-based learning with scaffolding to enhance mathematic concepts for mathematic learning disability students was appropriate at a very good level (means=3.20).