A COMPARISON OF LEARNING ACHIEVEMENT, RETENTION AND SATISFACTION IN LEARNING OF COMPUTER SUBJECT ENTITLED BASIC COMPUTER FOR PRATHOMSUKSA 4 STUDENTS BETWEEN WEB QUEST LEARNING ACTIVITIES AND TRADITIONAL LEARNING MANAGEMENT
Abstract:
The purposes of this research were (1) to examine an efficiency and effectiveness index of learning computer entitled Basic Computer for Prathomsuksa 4 Students between Web Quest Learning Activities and Traditional Learning Management, (2) to compare computer achievement entitled Basic Computer for Prathomsuksa 4 Students between Web Quest Learning Activities and Traditional Learning Management before and after learning, (3) to compare the learning achievement, retention and satisfaction in learning of computer subject entitled Basic Computer for Prathomsuksa 4 Students between Web Quest Learning Activities and Traditional Learning Management .The samples used were 41 Prathomsuksa 4 students of Choomchon Eung Koh Nadee School. The instruments used in this research consisted of lesson plans of Web Quest Learning Activities, Traditional Learning Management, learning achievement test, and satisfaction questionnaire. Statistics employed in data analysis were percentage, mean, standard deviation,
t-test. (Dependent Sample, Independent Sample)
The results were as follow: (1) The effectiveness of learning computer entitled Basic Computer for Prathomsuksa 4 Students between Web Quest Learning Activities and Traditional Learning Management were at 81.66/84.50 and 81.31/80.05, and effectiveness indices were at 0.7578 and 0.7176 respectively. (2) The learning achievement of computer subject on Web Quest Learning Activities and Traditional Learning Management after learning were higher than those of before learning activities at the .01 level of significance. (3) The learning achievement, retention towards computer subject for students on Web Quest Learning Activities were higher than Traditional Learning Management at the .05 and .01 level of significance. (4) The satisfaction towards computer subject for students on Web Quest Learning Activities were higher than Traditional Learning Management at the .01 level of significance.