Abstract:
The purposes of this study were: 1) to develop web-based edutainment creativity learning model to enhance creative thinking of undergraduate students, 2) to study creative thinking of undergraduate student after studying through web-based edutainment creativity learning model. The samples were 60 second-year students who studied in major of Photography, the first semester of academic year 2012, Poh Chang College, Rajamangala University of Technology Rattanakosin. Students, who studied in the subject of Computer Graphics. They were selected by a purposive sampling method and divided into two equal groups, 30 students for experimental group and 30 students for control group by simple random sampling. Data were analyzed by using mean, standard deviation, t-test, and analysis of covariance (ANCOVA).
The results revealed those:
1. Development of web-based edutainment creativity learning model to enhance creative thinking of undergraduate students consisted of five main components: 1) input factors, 2) web- based edutainment creativity learning management process, 3) control, 4) output, and 5) feedback. The model also consisted of 12 minor components: (1) setting the instructional objectives for fun, (2) analyzing the learners, (3) designing an attractive contents and instructional medium, (4) setting the learning activities by method edutainment creativity learning, (5) preparing the learning area and knowledge environment, (6) setting the teachers role, (7) proceeding wed based edutainment creativity learning by using ELATE Model which consisted of 5 steps: (7.1) Entertain, (7.2) Learn, (7.3) Accepted idea, (7.4) Take action, (7.5) Evaluate, (8) setting of extra activities in the edutainment creativity learning, 9) monitor and controlling learning records of students, (10) setting period of time for checking achievement, (11) evaluate the creative thinking of learning by (11.1) the dimensions of mental in terms of curiosity and self-confidence, (11.2) the dimensions of create works dimensions in terms of innovative and suitability in problem solving, sensibility and synthesis and (12) feedback for project revision. The model evaluated by seventeen experts was appropriate at a high level. The developed web-based edutainment creativity learning model was acceptable. And also it could be used for development as units instruction in web-based edutainment creativity learning model. The model can be to enhance creative thinking of undergraduate students.
2. The comparisons between creative thinking of mental dimension in terms of curiosity and self-confidence scores posttest and pretest of experimental group with study through the web-based edutainment creativity learning programs by using t-test statistic. The results revealed that posttest score of student which study through the web-based edutainment creativity programs was higher than pretest statistically significant at the level of .05.
3. The comparisons between creative thinking of mental dimension in terms of curiosity and self-confidence scores of control group which study in traditional class and experimental group which study through the web-based edutainment creativity learning programs. Using analysis of covariance (ANCOVA) with the score before the study as a covariate. The results indicated that the mean score of creative thinking of mental dimension in terms of curiosity and self-confidence of the experimental group and control group was difference statistically significant at the level of .05.
4. The comparisons between creative thinking in dimension of creative output which included the innovation, the suitability in problem solving and intensive synthesis of experiment group who had learned through web-based edutainment creativity learning model compare to control group who had learned as traditional class. The statistic t-test (Independent) was used analysis. The mean score of creative output in term of innovation, the suitability in problem solving and intensive synthesis of the experiment group was higher than the control group by the statistically significant at the level of .05.