Abstract:
The purpose of this research were to ; 1) develop and determine the efficiency of the learning activity package by using game based learning for promoting executive function for early childhood in Chanthaburi province to meet the hypothetical criterion of 80/80 2) compare learning outcome before and after using the activity package and 3) study the satisfaction of early childhood toward the learning activity package. The sample consisted of young children, aged between 5-6 years, amount 21 people, Wat Don Tan School, which obtained by using the simple random sampling. The instrument included 1) learning activity packages, 2) an evaluation form development (MU.EF101) 3) learning outcome test and 4) an evaluation form children satisfaction to learning activity packages. The collected data were analyzed by percentage. The research finding were as follows : 1. There were five learning activity packages included 1) working memory 2) inhibittory control 3) cognitive flexibility 4) emotional control and 5) plan ; and each package consisted of topics as follow, the title of learning activity packages, explanation, objectives, learning activity/ evaluation form children satisfaction. The efficiency of learning activity packages was 82.30/82.38. 2. The results was : after trying out the learning activity packages, the early childhood learning outcome was higher than before trying out the learning activity packages. 3. The results of the satisfaction ranking of early childhood with the game based learning activity package. It was found that activity/games that received the 1st satisfaction in each set of activity were : chicken cha cha cha, zingo, space v.1, falling monkeys game and fold-it.