Kewalee Wiriyaweerawat.. Psychomotor and cardiovascular physiological changes in elderly by training with interactive video games. Master's Degree(Sports Science). Mahidol University. Mahidol University Library and Knowledge Center. : Mahidol University, 2014.
Psychomotor and cardiovascular physiological changes in elderly by training with interactive video games
Abstract:
The aim of this study was to investigate the effects of exercise training with interactive video games on psychomotor and physiological responses in the elderly and to compare the physiological effects in older people with high blood pressure in the control group (CG) and training group with interactive video games. Thirty elderly females with an average age of 68.4 ± 6.3 years participated in this study. They were divided into two groups: training (TG) and control (CG) groups. The TG were trained by interactive video games (30 min, 3 days per week for 8 weeks) and the CG was provided with normal activity for 8 weeks. The variables in this research were ankle brachial pressure index (ABPI), resting heart rate, tapping speed testing, percentage of fat (๚T), hip circumference ,waist circumference, hand grip strength, six minute walk test (6MWT) were all measured 3 times, at the baseline, 4th and 8th weeks, respectively. One-way repeated ANOVA and paired t-test were used to analyze the data. Significant differences were considered at the level of p < 0.05. The results showed that there were no significant changes in the hip circumference, waist circumference, grip strength, ABPI, heart rate at rest and finger tapping test of the right, left index fingers and right, left big toe. The results showed a significant decrease in body weight, percentage of fat and BMI. Six minute walk test (6MWT) increased in the TG and after training with interactive video game for 8 weeks. ABPI, muscle strength, systolic, diastolic blood pressure did not change after training for 8 weeks. In conclusion, the six minute walk test (6MWT) increased in the TG. Whereas, these were no differences in body composition and tapping speed testing. Furthermore, interactive video game exercise training did not significantly affect with their quality of life. However, interactive video game may improve the cardiovascular fitness in elderly