Abstract:
The purposes of this research are: (1) to develop an embedded engineering learning on social cloud model to enhance creative thinking and creative product, (2) to develop an embedded engineering learning on social cloud system to enhance creative thinking and creative product, and (3) to study the effect of embedded engineering learning on social cloud system to enhance creative thinking and creative product on five aspects as followings: 3.1) to compare creative thinking scores before learning between experimental group and controlled group, 3.2) to compare creative thinking pretest and post-test scores of experimental group, 3.3) to compare creative thinking and creative product of experimental group and control group after post-test session, 3.4) to compare creative thinking of the experimental group with a criterion of 75%, and 3.5) to compare creative product of the experimental group with a criterion of 75%. The samples of this study are 80 undergraduate students of King Mongkuts University of Technology North Bangkok who enrolled in two classes of microprocessor course in the second semester of academic year 2016. For each class, 40 students were selected by the method of simple random sampling. The lessons used in this research were all provided in microprocessor classes. The study took 15 weeks to test for the results. Data were analyzed by applying arithmetic mean, standard deviation, one Sample, t-test, Independent t-test, Paired Sample t-test and one-way MANOVA.
The findings are as followings:
1. The results of developing an embedded engineering learning on social cloud model to enhance creative thinking and creative product had 7 processes as followings: 1) Jigsaw Group 2) Imagination 3) Design 4) Embedded Development 5) Presentation 6) Improvement and 7) Evaluation, with the evaluation of suitability of a model of embedded engineering learning on social cloud to enhance creative thinking and creative product which was ranked in the highest level (x ̅ = 4.54, S.D. = 0.49).
2. The development result of an embedded engineering learning on social cloud system to enhance creative thinking and creative product as followings: 1) the evaluation of suitability of teaching and learning quality was ranked in the highest level (x ̅ = 4.52, S.D. = 0.47), 2) the evaluation of lessons quality for embedded engineering learning on social cloud system to enhance creative thinking and creative product was ranked in the highest level (x ̅ = 4.52, S.D. = 0.49), and 3) the evaluation of creative product evaluation form was ranked in the highest level (x ̅ =4.61, S.D. = 0.47) 4) the evaluation of the quality of learning media for embedded engineering learning on social cloud system to enhance creative thinking and creative product was ranked in the highest level (x ̅ = 4.51, S.D. = 0.48) and 5) The efficiency evaluation of embedded engineering learning on social cloud system to enhance creative thinking and creative product was ranked in the highest level (x ̅ = 4.51, S.D. = 0.47).
3. The results of the implementation of embedded engineering learning on social cloud system to enhance creative thinking and creative product were as followings: 1) experimental groups creative thinking scores of pretest were not different from controlled group as the significance was .05, 2) the scores of experimental groups creative thinking post-test were higher than the pretest at the significance of .05, 3) experimental groups creative thinking and creative product scores were higher than controlled groups at the significance value of .05, 4) experimental groups creative thinking scores of post-test were higher than a criterion of 75% at the significance value of .05, and 5) experimental groups creative product scores of post-test were higher than a criterion of 75% at significance level of .05.